LiveLive Game • Arena • Competition

Sector Strike

Two teams enter. One objective. Your teammate matters.

A live multiplayer arena game built for short, repeatable matches — movement, objectives and quick decisions, readable to anyone watching from the edge.

The place

Funan B2. People were passing through. The game had to make sense before anyone decided to join.

The question

How do you make a live battle game clear enough that a passer-by steps in?

What we built

A compact multiplayer battle environment: short matches, a clear objective, and a target range for anyone who wanted to take a first shot.

What people did

People watched, tried the range, brought someone back, formed teams, played, argued about the result, and played again.

What we learned

Once people could read the game from the outside, they started stepping in. Teams asked whether it could come to them: what if your office, school or venue became the game?

Your battle. Your rules.

The tested game can travel. Duration, team size, objectives, respawns, loadout, layout and scenario can be adjusted within a format that still works. Not every variable changes at once.

Adults joining the Sector Strike range at Funan
Children and families reacting together as a player takes a shot at Funan.
Funan · the moment watching became joining
Adults trying the Sector Strike range together in the middle of Funan.
Funan · first-timers, side by side
A parent and child standing ready to enter Sector Strike together.
Funan · ready together
A young participant concentrating as he takes his first shot.
Funan · take your shot
A crew member kneeling behind a young girl in safety goggles as she takes aim.
Funan · everyone gets a turn
A player taking aim at the Sector Strike target range beside the game signage.
Funan · the range, before the match
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What would Sector Strike look like in your place?