Sector Strike
Two teams enter. One objective. Your teammate matters.
A live multiplayer arena game built for short, repeatable matches — movement, objectives and quick decisions, readable to anyone watching from the edge.
Funan B2. People were passing through. The game had to make sense before anyone decided to join.
How do you make a live battle game clear enough that a passer-by steps in?
A compact multiplayer battle environment: short matches, a clear objective, and a target range for anyone who wanted to take a first shot.
People watched, tried the range, brought someone back, formed teams, played, argued about the result, and played again.
Once people could read the game from the outside, they started stepping in. Teams asked whether it could come to them: what if your office, school or venue became the game?
Your battle. Your rules.
The tested game can travel. Duration, team size, objectives, respawns, loadout, layout and scenario can be adjusted within a format that still works. Not every variable changes at once.







What would Sector Strike look like in your place?